This week I started the character movement and the enemy controls. Using Masood’s tutorial “Easy Unity Zombie AI” I was able to make a control system that constantly followed the player character.
This time, I used Codex and Unity to create an idle battle and character upgrade clicker game.Using GPT-6.1 Sol, the production time was about 15 hours. *Image generation took more time than the ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results