With nearly 1 million education apps available today, how can pre-K-12 educators leverage this vast amount of content to support the individual needs of students? 1. An education app should meet the ...
There are few people who doubt the ability of technology to help improve education, whether that be at the primary or secondary level. Of course, there are a hundred differing views on the best ways ...
The question asked two weeks ago was: How can English Teachers Best Improve Their Craft? I’ve previously posted a number of responses that apply to this question, including a five-part series on ...
As instructors work to build more equitable and humanizing online learning environments for students, one concept gaining traction in higher education is the liquid syllabus. A liquid syllabus can be ...
This profile is part of an EdSurge Research Guide about school redesign and the landscape of service provider organizations that support schools and districts throughout the process. The full guide ...
What are gamification and game-based learning? Gamification is the application of game design elements—such as points, feedback, badges, and storylines—in non-game contexts (Deterding et al., 2011).
In 1455, Johannes Gutenberg did what no one had done before. He printed the first major book, using movable metal type. Books became the gold standard of information storage because they could finally ...
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