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Capcom has removed raytracing from Resident Evil 2 and 3 on Steam. Worse, users are now forced onto the games' poorly implemented screen space reflections.
Thankfully, you can get a big boost in performance by tweaking two settings yourself: screen space reflections and view distance.
Screen space reflections are used on water bodies and floors, and ray traced ones are limited to smaller sections making this mode a nice but minimal boost. What we said about Rise of the Ronin ...
Introduced a number of optimisations and visual improvements to screen space reflection rendering. Reflection rendering has been revised to reduce noise and make the effect more stable.
It runs on a GeForce RTX 5080, utilizing Nanite and screen space reflections. An updated version includes Lumen for enhanced visuals, impacting performance significantly without DLSS 4 support.
Screen Space Reflections The lighting model for reflective surfaces has been revised to achieve a more realistic appearance, as well as reduce noise around reflections and improve their stability.
It also has enhanced screen space reflections, lighting, and shadows. Additionally, upscaling technologies NVIDIA RTX DLSS, AMD FSR 3.1, and Intel XeSS 1.2 are all supported.
That meant positioning extra light sources, baking light maps, and using tricks like cube maps and screen-space reflections to simulate real effects.
The low preset disables the use of screen space ambient occlusion and reflections, and while the latter is something that isn't crucial to the overall looks, the former very much is.
This can make a game look more realistic and is better than screen space reflections, which tend to look messy and ugly, especially when viewed too closely.
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