Immersive VR Education, the studio behind Apollo 11 VR, Titanic VR, and social VR education platform ENGAGE, today announced that it’s secured a €3 million (~$3.3 million) investment from HTC. The ...
Big tech players like Meta and Apple see the ultimate destiny of XR as a replacement for the smartphone. One of VR’s leading studios makes the case that there’s much to be lost in the transition to ...
As Milwaukee-based Foresight Studios’ founders look to bring their ElectroSwing virtual reality game to the Oculus Quest Store, they’re also looking to the future of the metaverse — which includes the ...
Two years ago, Intel built a 10,000-square-foot capture area for volumetric video. Now, some of the results bode well for its future. In early 2018, Intel Studios launched with the modest proposal ...
UK-based educational games firm Kuato Studios has raised £4.5 million ($6 million) in funding. Horizon Ventures led the investment. The money is going towards the launch of Panic Room, Kuato Studio's ...
Austin Peay State University in Clarksville, TN, has opened a new EdTech Studio within its Eriksson College of Education. The space will offer technological training for pre-service teachers through ...
VR studio Vertigo Games announced this past week that they have acquired the VR development studio Force Field. While the finer details of the deal weren't revealed, we do know the two have entered ...
HUNTSVILLE, Ala. — Employees participating in a recent construction safety course at the U.S. Army Engineering and Support Center, Huntsville toured a construction site, identified safety hazards and ...
A few months after it acquired 'Beat Saber' developer Beat Games in November, Facebook has bought up yet another video game studio in Sanzaru Games, maker of the VR adventure title 'Asgard's Wrath.' ...
Marvel’s Iron Man VR is headed to Meta Quest 2 this November, Meta announced Tuesday during its Meta Connect event, two years after the game made its debut on PlayStation VR. Oculus Studios also ...
If most of what you know about virtual reality was learned from a sci-fi flick in the ’90s, you’re probably not alone. That decade saw a run on those films, a trend that shaped many people’s limited ...