ZombiU isn't just the Wii U's obligatory FPS launch title - it's an original twist on the genre with no exact equivalent on console. ZombiU is a re-imagining of the very first game that Ubisoft ever ...
ZombiU is the most unlikely of high profile launch titles. Originally starting life as a much different, goofier game, ZombiU is deadly serious, no pun intended. It's bleak and violent and dark. It's ...
ZombiU is a misunderstood game. The exclusive launch title from Ubisoft Montpelier for Nintendo's new Wii U console has garnered some divisive critical reaction. While it shouldn't be heralded as the ...
The zombiepocalypse has long been fertile ground for video game developers. The popularity of The Walking Dead TV series, which was spawned from the comic series and also led to last year's video game ...
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Co-op play would have been included in Ubisoft's now-cancelled ZombiU sequel, a new report states. New melee weapons, other than the cricket bat, were also planned. Between 5-10 staff at Ubisoft ...
ZombiU's core mechanics, notably its permadeath feature, are tailored to keep the narrative moving forward even when a controlled character is killed, according to story design director Gabrielle ...
ZombiU makes good use of Nintendo Wii U’s novel control. ZombiU makes good use of Nintendo Wii U’s novel control. ZombiU is the exclusive zombie-killing simulator for Wii U shown briefly at the ...
ZombiU was a critical success and a commercial failure. This isn’t an uncommon tale in the world of video games, but it’s especially pertinent here because of this particular Ubisoft game’s position ...
Developers at ZombiU publisher Ubisoft are working on porting the game to PlayStation 4 and Xbox One, according to a new report. Unseen64, a site that has a proven track record with rumours and ...
The Wii may have brought gaming to non-gamers, but the WiiU differs by not having any such focused agenda, and no WiiU launch game hammers that message home more emphatically than ZombiU. It's ...
The survival horror genre is a balancing act. The player needs to feel fear and helplessness, but also needs satisfying ways to take action and combat those feelings. This harmony is something even ...
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