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The game, which previously used several rendering techniques including Screen Space Reflections, Screen Space Ambient Occlusion, and the existing GI solutions, are now replaced by a single unified ...
Things like non-shadow casting lights with non-physically based range, low-resolution indirect light multiplied by screen-space ambient occlusion, or screen-space reflections are still widely used.
It runs on a GeForce RTX 5080, utilizing Nanite and screen space reflections. An updated version includes Lumen for enhanced visuals, impacting performance significantly without DLSS 4 support.
The difference between 100 FPS and 50 FPS is almost instantly noticeable, but the difference between screen space reflections and real-time ray-traced reflections? Not much.
Improved Screen Space Reflections quality on next-gen consoles. Optimized ray-traced global illumination on next-gen consoles to improve the performance of Ray Tracing Mode.
Improved Screen Space Reflections quality on next-gen consoles. Optimized ray-traced global illumination on next-gen consoles to improve the performance of Ray Tracing Mode.