We talked with GPTRACK50 President Hiroyuki Kobayashi about his upcoming, monster-mashing action title Stupid Never Dies.
Sucker Punch shared several ambitious mechanics at GDC that proved too big for the final game, including a dual-timeline system and a rotating in-game map.
Portugal is quietly building its reputation as a country serious about its homegrown games industry, with studios popping up across the country and organisations like eGames Lab raising its global ...
Many of the best horror games are still trapped on older hardware. Discover which legendary titles need a port to modern systems.
The utterly unnecessary excess of the gaming industry and its inefficient approach to modern game design is perhaps best evidenced by PlayStation and its slew of phenomenal but costly first-party ...
Chief publishing officer Emma Farrow explains the Just Cause maker is audience testing multiple prototypes and culling those that don't measure up ...
Leaving the light on.
Pascal Blanché , a former Ubisoft developer who has worked on Splinter Cell: Conviction and Myst IV, has revealed that they have joined Star Wars: Fate of the Old Republic developer Arcanaut Studios ...
Workers at the studio behind ‘Solar Ash’ and ‘Hyper Light Drifter’ will soon be represented by a Burbank-based Communications Workers of America Local.
Publisher PM Studios and developer Skrollcat Studio have announced Hoa 2, a 3D adventure sequel to the side-scrolling puzzle platforming game Hoa. It will launch for PlayStation 5, Xbox Series, ...
Atlas today announced the launch of its multi-agent AI system within Atlas AI Studio, introducing AI agents capable of building and operating complete 3D production workflows for game studios. The ...
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